Senior Software Engineer, Creator Experience at Roblox

<div class="content-intro"><p><span style="font-weight: 400;">Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. </span></p> <p><span style="font-weight: 400;">At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device.</span><strong> </strong><span style="font-weight: 400;">We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. </span></p> <p><span style="font-weight: 400;">A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.</span></p></div><p><strong>Experience LiveOps</strong> builds the runtime tools creators use to operate and tune their live experiences — without shipping a code release. Our surfaces include <strong>Remote Configs</strong> (targeted, scheduled, and AI-assisted configuration), <strong>A/B Experimentation</strong> with real metrics and early harm detection, audience <strong>Segmentation</strong>, and <strong>Open Cloud / public APIs</strong> that expose all of it programmatically. As a Software Engineer on the team, you’ll work <strong>full-stack</strong> — across our backend services and the creator-hub web app (TypeScript/React) — to ship features that let every creator run live-ops the way large studios do: safely, and at platform scale.</p> <p>You’ll own meaningful pieces from day one and work closely with senior and principal engineers, our PM, and design. Join us and give the entire creator community live-ops superpowers.</p> <p><strong>You Will:</strong></p> <ul> <li>Build and ship features across ELO’s config, experimentation, and segmentation surfaces — backend services <em>and</em> the creator-hub UI.</li> <li>Own projects end-to-end (spec → launch) with support from senior/principal engineers on the team.</li> <li>Partner with PM, design, DSA/Discovery, and Data Platform to deliver high-quality, well-instrumented features.</li> <li>Participate in code reviews, share knowledge with teammates, and take part in the team’s on-call rotation.</li> </ul> <p><strong>You Have:</strong></p> <ul> <li>5+ years building and shipping production software, with strong CS fundamentals. You hold a BS in Computer Science or have equivalent practical experience.</li> <li>Experience with <strong>experimentation / A-B testing</strong> or <strong>feature-flag / config</strong> platforms.</li> <li>Exposure to <strong>real-time or large-scale data pipelines</strong> (e.g., Druid, Kafka).</li> <li>Backend experience in <strong><code class="c-mrkdwn__code"><confirm ELO stack — Go and/or C#/.NET></code></strong>; frontend in React/TypeScript.</li> <li>Built <strong>creator- or developer-facing</strong> products.</li> </ul> <p><strong>You Are:</strong></p> <ul> <li><strong>Full-stack-comfortable:</strong> you can move between backend services and a web frontend (TypeScript/React), and you’re not afraid to learn the half you know less well.</li> <li><strong>A finisher:</strong> you take features from spec through launch with guidance from senior teammates, and you care that they keep working — testing, monitoring, and follow-through.</li> <li><strong>Pragmatic & collaborative:</strong> you communicate clearly, ask good questions, and are low-ego about code and feedback.</li> <li><strong>Curious:</strong> you stay current and like understanding <em>why</em> a system behaves the way it does.</li> </ul><div class="content-pay-transparency"><div class="pay-input"><div class="description"><p>For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this posi

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